11/10/2022 0 Comments Planet coaster dlcIt feels like Theme Park for grown-ups, allowing you to create and micromanage the things that past games could only leave you longing for. The base game of Planet Coaster is very enjoyable. The only downside in Planet Coaster’s method is it requires you to have the time, patience and persistence to craft your dreams or nightmares within the realms of working physics, within a system that offers you the total freedom to break it. As with many other games, creating something of your own as the centrepiece is a thoroughly satisfying experience. That being said, the first time you successfully create a coaster so ridiculous it doesn’t look like it should exist is fantastic fun. Naturally, you can only open a ride in your park if you can successfully test it first. Planet Coaster semi does away with the concept of prefab parts, allowing you to design your dream ride almost to a tee. In a game named Planet Coaster, I feel like the placement of the title ride should not be such a stressful experience.Ĭrafting your own coasters, on the other hand, is challenging yet delightful. Often you have to adjust the height of the coaster in order to avoid any obstacles in its path, but this introduces a new set of challenges such as elevated queues which can be equally difficult to nail down correctly. Gargantuan beasts that like nothing to be even vaguely in their way, Planet Coaster’s coasters are a pain to find space in a park for. Placing a coaster for the first time is a daunting prospect too. These elements became clearer with time, but some players may be put off by these aspects if they too skipped a few of the tutorial video notes. For the first hour or two, I found it hard to monitor the cash flow effectively or to identify exactly what I was researching. In doing so, the meus of the game can look daunting at first and become somewhat hard to navigate. Staffing your park, setting up your research and marketing campaigns and monitoring your finances are all commonplace within the theme park sim genre, but Planet Coaster attempts to go deeper into these aspects. It was the other menus and the introduction of coasters which first posed a real challenge. Trying to keep everything neat and tidy to satisfy an OCD mind becomes impossible the first time you try to manually rotate a burger stand, but ticking a box will allow you to lock these angles into place. The biggest challenge of placement comes with the option of free movement. Placing rides and shops is quick, easy and simple, as is adjusting elements such as pricing and laying down suitable queues. Some elements of the game felt familiar thanks to my experience with other genre titles. They do not instruct you as to where to find different features or how to complete each task, but the little direction they did offer made it far easier to know what I should be looking for as opposed to searching around blindly. This posed its own set of challenges.ĭiving into the first campaign of the game, the objectives are simple and go some way to helping you find your way around slowly. I watched the first video, but my desire to get going and play led me to try and learn by myself. The production of the videos themselves was fine, but learning by doing in a game such as this has always felt to me to be the best method. Rather than offering a fully-fledged, feature-filled tutorial to teach you how to play, the game opts instead for a series of videos to show you the ropes. When you go to get started, you reach what I found to be the game’s greatest flaw. Before we talk about the introduction of ghosts and ghoulies into the Planet Coaster lore, though, lets go over some basics of how it feel to play the game. For the former, players can choose to enjoy an open sandbox gamemode, or dive into one of a series of campaigns one of which being the newly released Ghostbusters-themed DLC. There are two main sides to the game park management and roller coaster design. Planet Coaster offers player much more creative freedom and physics-based realism that I have had the chance to experience in other theme park simulators. Alas, now that I have had the chance to jump in, I realise that sometimes the leap itself is the hardest part of the problem… The game itself has long looked exciting to me, but fear has held me back. As such, I also know what I like when it comes to these kind of games, which has sometimes caused me to shy away from the new, big and shiny beast that is Frontier’s Planet Coaster. From Bullfrog’s Theme Park itself, through three installments of Roller Coaster Tycoon and a brief flirt with Thrillville, I have been around the proverbial houses more than a couple of times. “If you are even a minor fan of the Ghostbusters franchise, you will feel like you have been slapped in the face with value for money.”īack in the good ol’ days of my relative youth, I thoroughly enjoyed a good theme park sim.
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